Hi, I'm looking into a problem inside underwater scene: normally I use those parameters for underwater cylinder:
CylinderHeight="4000.0" CylinderRadius="2000.0" I'm using osgHimmel as sky /but I can see the same problem with the original osgOcean sky dome) and the camera setup for near-far is: Near-Far Mode: osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR Near-Far value: 0.0009 If I attach a camera to an object inside position (0, 3000, -20)-(0,-3000,-20) all works fine. For all values greater then above I can see the sky behind in some camera setup. I've made a video which make a camera rotation at (0, 3500, -20) position. You can see the problem. I've tried some other configuration about Near-Far mode and value without success. In others, seems to be impossible to set a greater value for CylinderRadius because in this case the same problem come for low distance also! In practice, it's impossible to move object over 2000 units from 0 without this problem. For example, cylinder at 20.000 and object in 0 show the sky behind underwater. Can you tell me some way to look? Can you see the video here: https://vid.me/NAeB Thank you! Cheers, Dario ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64222#64222 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

