Hello, I am prototyping some OpenGL stuff in Python using Pyglet and have encountered the same vsync problem, both in Linux & Windows. I think it is Nvidia's driver that is (again - Nvidia had various vsync issues in the past) trying to be smart and is breaking vsync in OpenGL. It has most likely nothing to do with OSG.
For me if the vsync setting in the driver is set to application controlled, it is always on, no matter what the application specifies (vsync=False or vsync=True in the gl.Config setup in Pyglet makes no difference). The only way to turn vsync off is to disable it in the driver's control panel. J. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

