Are you sure? I think this will leed to nothing being displayed. But I didn't verify it. It is just how I understand clipping.

Am 23.07.2015 um 10:35 schrieb Christian Buchner:

I think you only need to flip the clipping plane around (reverse the plane's normal vector) to get the desired effect.


2015-07-22 21:28 GMT+02:00 Erik Hensens <[email protected] <mailto:[email protected]>>:

    Hi everyone!

    I have a geode that is just a quad rectangular surface and I need
    to be able to put circular holes in it. To better visualize what
    I'm talking about, think about a flat slice of Swiss cheese.

    I just discovered the ClipNode node and I figured I could achieve
    what I want by adding clip nodes that were the roughly circular,
    but ClipNode apparently behaves opposite to how I originally
    thought (I'm new to this).

    Is there a way to make ClipNode remove parts of the scene instead
    or keeping only those parts in the clip node region?

    Or, is there a better way to achieve this flat slice of Swiss
    cheese shape? Thanks very much in advance!

    Thank you!

    Cheers,
    Erik

    ------------------
    Read this topic online here:
    http://forum.openscenegraph.org/viewtopic.php?p=64437#64437





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