Are you sure? I think this will leed to nothing being displayed. But I
didn't verify it. It is just how I understand clipping.
Am 23.07.2015 um 10:35 schrieb Christian Buchner:
I think you only need to flip the clipping plane around (reverse the
plane's normal vector) to get the desired effect.
2015-07-22 21:28 GMT+02:00 Erik Hensens <[email protected]
<mailto:[email protected]>>:
Hi everyone!
I have a geode that is just a quad rectangular surface and I need
to be able to put circular holes in it. To better visualize what
I'm talking about, think about a flat slice of Swiss cheese.
I just discovered the ClipNode node and I figured I could achieve
what I want by adding clip nodes that were the roughly circular,
but ClipNode apparently behaves opposite to how I originally
thought (I'm new to this).
Is there a way to make ClipNode remove parts of the scene instead
or keeping only those parts in the clip node region?
Or, is there a better way to achieve this flat slice of Swiss
cheese shape? Thanks very much in advance!
Thank you!
Cheers,
Erik
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http://forum.openscenegraph.org/viewtopic.php?p=64437#64437
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