Hi, I use addchild to create root tree. Yeah, we can use removechild to pruning. But the removed node is still in the memory. I wonder how i can delete it totally from the memory. We can get any node using computeIntersections(x,y,intersections). We got the osg::Node *node, then free(node), the node is null. but we new many kinds of objects when new node, e.g., osg::Image> image, <osg::Texture2D> texture, <osg::ShapeDrawable> doorShape and so on. how can i delete these pointers. Need I create free function for each node? Thank you!
Cheers, LUO ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64465#64465 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

