Build is fine with VS2010 64bit, Q t5.4.2 under Windows7
Initial testing showed no problems.
Cheers
Sebastian
Hi All,
I believe we must be pretty close to stable 3.4.0 release as I had
only one submission to merge since rc8 that I tagged at the end of
last week! The revision was to make osgViewer's X11 PixelBuffer query
for the SGIX extensions at runtime rather than use them directly at
compile time. This change is intended to make it possible to run the
OSG on X11 systems that don't provide support for the SGIX extensions.
* Zip file containing source code : OpenSceneGraph-3.4.0-rc9.zip
<http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-3.4.0-rc9.zip>
* Subversion tag for 3.4.0-rc8 : svn co
http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.4.
<http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.4.0-rc9>0-rc9
OpenSceneGraph
As before I'd like testing out on as many platforms as we can get,
positive and negative feedback is required so I know where we are at.
If there aren't any reports of problems I'll go for the 3.4.0 on
Wednesday.
Cheers.
Robert.
-- ChangeLog since rc8
2015-08-03 19:14 robert
* include/osgViewer/api/X11/PixelBufferX11,
src/osgViewer/PixelBufferX11.cpp: From Andy Skinner, "Someone was
using our code on a system that does not seem to have the SGIX
symbols used in osgViewer.cpp.
I used osgSetGLExtensionsFuncPtr to remove the symbols. I don't
know how to test this path, but it did remove the symbols from
libosgViewer.so. I have also not been able yet to see if that was
sufficient for our customer.
I did this by looking at other cases, and I tried to follow some
of the same practices in PixelBufferX11, like using _useSGIX in a
similar way to the previous _useGLX1_3."
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