Hi All, I have been struck down with virus of some kind and feel pretty crap so am talking to my bed rather than pushing the release out the door.
Fingers crossed my immune system will kick it's butt proto. Eta for release now early next week. Robert On 6 Aug 2015 4:47 pm, "Robert Osfield" <[email protected]> wrote: > Hi All, > > Since rc9 I've added a workaround to an NVidia driver/GPU bug that > osgVolume::RayTracedTechnique fragment shaders triggered, and also added > some additional checks to more robustly handle text initialization in > osgText. I've wrapped this up in an 3.4.0-rc10 > > > - Zip file containing source code : OpenSceneGraph-3.4.0-rc10.zip > > <http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-3.4.0-rc10.zip> > - Subversion tag for 3.4.0-rc10 : svn co > http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.4. > > <http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.4.0-rc10>0-rc10 > OpenSceneGraph > > I have also tagged the OpenSceneGraph-Data to go along with the 3.4.0 > release: > > svn co > http://svn.openscenegraph.org/osg/OpenSceneGraph-Data/tags/OpenSceneGraph-Data-3.4.0 > OpenSceneGraph-Data-3.4.0 > > I will upload a zip file for the OpenSceneGraph-Data next. > > My plan is now to go for the 3.4.0 release tomorrow - as long as no new > problems arise from all the testing you are all doing :-) > > Robert. > > -- ChangeLog since 3.4.10-rc9 > > > 2015-08-06 15:04 robert > > * src/osgVolume/Shaders/volume_frag.cpp, > src/osgVolume/Shaders/volume_iso_frag.cpp, > src/osgVolume/Shaders/volume_lit_frag.cpp, > src/osgVolume/Shaders/volume_lit_tf_frag.cpp, > src/osgVolume/Shaders/volume_mip_frag.cpp, > src/osgVolume/Shaders/volume_tf_frag.cpp, > src/osgVolume/Shaders/volume_tf_iso_frag.cpp, > src/osgVolume/Shaders/volume_tf_mip_frag.cpp: Merged workaround > for NVidia driver/GPU bug by updating shaders from svn/trunk that > change float to int usage. > > 2015-08-06 15:03 robert > > * src/osgText/Text.cpp: Added checks for the validity of chached > coordinate arrays. > > > >
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