Hi Alessandro, There is chance that the original .osgb file contained errors in it due to bugs in the .osgb format - I have fixed a couple of errors that were impossible to retain backwards compatibility for. With so many changes since the 2.9.x days I can't provide guidance of whether this might affect your files or not.
Robert. On 7 August 2015 at 14:59, Alessandro Terenzi <[email protected]> wrote: > Hi Robert, > I am not sure about the exact version I used... we are talking of 2 years > ago and, as far as I remember, I used the latest version available at that > time to build OSGExp plugin for 3ds Max and to export the model I've shared > (maybe it was version 2.9.4). > > Also, if it can help, osgviewer built against OSG version 3.1.0 can open > that model without errors (but with the messages I posted in my previous > message). > > What I can do is to export a new animated model using a more recent > version of OSGExp and check if there exists the same problem. > > > Cheers, > Alessandro > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=64660#64660 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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