I'm trying to piece together a simple third-person camera manipulator for my 
project and I'm a bit confused. I've been reading through some of the examples 
like FirstPersonManipulator and OrbitManipulator, and I've got the basic class 
up and running, but I don't quite understand how the manipulator is supposed to 
actually affect the camera node's view matrix. In the existing implementations, 
certain variables like _eye and _rotation are set in the overriden pure virtual 
functions, but they never seem to be used to actually update the camera's view 
matrix. Is this supposed to happen in the handle method?

Thanks!

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