It appears that the answer to my question is that OSG uses the getInverseMatrix method that must be provided to the custom manipulator class. And each of the handle* methods can be overriden to process different kinds of input automatically. As long as you're building and returning the right matrix with the getInverseMatrix method, then OSG takes care of the rest. It makes sense, but it was just a little confusing at first.
Back to the grind! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64787#64787 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

