It appears that the answer to my question is that OSG uses the getInverseMatrix 
method that must be provided to the custom manipulator class. And each of the 
handle* methods can be overriden to process different kinds of input 
automatically. As long as you're building and returning the right matrix with 
the getInverseMatrix method, then OSG takes care of the rest. It makes sense, 
but it was just a little confusing at first.

Back to the grind!

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http://forum.openscenegraph.org/viewtopic.php?p=64787#64787





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