All, I'm using the osgSim::LineOfSight class to perform visibility tests (intersections) on an osgTerrain database built with VPB. I'm setting the intersectionLimit to be LIMIT_ONE or LIMIT_NEAREST to help with performance. However, for each LOS test I'm doing, I'm still seeing the number of intersections quite high (> 1) which is puzzling. I want the intersector to register one hit and then bail out but this doesn't seem to be happening.
Can anyone explain why this is happening or is this a bug? I'm using OpenSceneGraph 3.2.1 running on Windows... Thank you! -Shayne Shayne ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64726#64726 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

