All,

I'm using the osgSim::LineOfSight class to perform visibility tests 
(intersections) on an osgTerrain database built with VPB. I'm setting the 
intersectionLimit to be LIMIT_ONE or LIMIT_NEAREST to help with performance. 
However, for each LOS test I'm doing, I'm still seeing the number of 
intersections quite high (> 1) which is puzzling. I want the intersector to 
register one hit and then bail out but this doesn't seem to be happening.  

Can anyone explain why this is happening or is this a bug?

I'm using OpenSceneGraph 3.2.1 running on Windows...

Thank you!

-Shayne
Shayne

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