So...I figured out why I was not getting just one intersection returned for my 
LOS tests. Apparently when KdTrees are enabled, intersectionLimit is ignored in 
the LineSegmentIntersector. When I turned off KdTrees, I got just one 
intersection returned but it is still abysmally slow compared with using 
KdTrees. This suggests that time spent traversing the scenegraph is the 
bottleneck vs. traversing KdTrees.

That being said, KdTrees is still unacceptably slow when doing lots of 
visibility LOS tests on terrain.

My next question is, is there a way to limit the number of intersections 
returned when using KdTrees like there is for the conventional case? Optimally, 
I would like to get the nearest intersection (or even just one intersection) 
from the start point and then have the intersector bail out to save time.

Any help or input would be appreciated...

-Shayne

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64754#64754





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