Hi, I am using a MATLAB port of OSG (can't yet post urls so google "matlab 3d rendering", sorry) and am getting aliased images. So I'm looking for a way to modify the code to perform anti-aliasing and I thought I'd done the trick by adding the line
Code: traits->samples=16; right after Code: osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits; inside the function EngineOSG::initCanvas. However, when I compile and run I get exactly the same aliased images. What am I doing wrong or neglecting to do? Any help will be very much appreciated. ... Thank you! Cheers, Felix ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64741#64741 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

