Hi Émeric, thank you for your reply, I forgot to write that I'm trying this on Linux. Maybe it is an incompatibility problem.
> I've added the ViewerWidget class, inheriting from QWidget and > encompassing the OSG root node, viewer and rendering thread (I'm no > more using a QTimer) as member attributes. I think the main difference between my implementation and yours is the use of thread. > ViewerWidget::createGraphicsWindow creates the osgQt::GraphicsWindowQt > as in osgviewerQt example. I didn't change this method. > ViewerWidget::addViewWidget creates the OSG view, initializes the > manipulator, scene graph and camera configuration (as in osgviewerMFC > example), My class works if I use a QWidget (or a QStackedWidget) as container, but not if I use QMdiArea or QTabWidget. So I doubts the problem come from manipulator, scenegraph or camera configuration. I would like try with the thread instead of QTimer. What is the library you used (QThread, OpenThread, std/C++11 , pthread, boost ...) ? How did you proceed? with Qt5 and OSG Threads, the multithreading model doesn't work: > Qt5 is currently crashing and reporting "Cannot make QOpenGLContext current > in a different thread" when the viewer is run multi-threaded, this is > regression from Qt4. Vincent[/code] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64832#64832 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

