Hi Christian, Since osgAndroid is in github, the best you can do is send a pull request with your changes, so I can review them, and easily apply them.
Thanks for your efforts! Rafa. El jue., 20 ago. 2015 a las 22:20, Christian Kehl (<[email protected]>) escribió: > Hi, > > In the meanwhile, I was working further on the topic - and cracked it this > time, I think. First and foremost, I use OpenSceneGraph 3.3.8 (still) and > compile it for Android, while having the necessary 3rdParty-folder inside > the OpenSceneGraph root folder (little suggestion: at some point this may > be changed in the makefiles to search that folder by environment variable > path, such as the data folder ...). I just define the GLES profile and the > android platform and build it. Next: > > A) For generating the PREBUILT_STATIC_LIBRARY, I took a sip from the > OpenCV recipe that defines a local mk-file function that builds each 3rd > Party dependency for the android package. > > B) These local prebuilds are then referred to via > "LOCAL_WHOLE_STATIC_LIBRARIES", which is necessary so that the ndk-build > linker finds all referred functions. That's the actual behaviour I kind'a > expected in any case for a STATIC library (containing all content), bust as > Jan pointed out: Android NDK - you'll never know what you get :D > > This way, it works for me now, as I can load osg.Image() within Android > using a jpeg image, in order to texture a geometry. > > Manual and code submission are still on my agenda. The appended make file > is afree-for-all to try out - just take the ".txt" extension away. > > Cheers, > Christian > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=64855#64855 > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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