I've got it, this was a light issue, i thought that there was no light because of stats legend, but there was, indeed this was just over floor plane! Problem solved!
luchete80 wrote: > Hi, my name is Luciano and i'm new in OSG, until now very happy with it. > Mi intention is to develop a deferred shading editable pipeline with osg and > qt based, with post processing and global illumination, but is so far from > now :). I've ound here an excellent deferred render pipeline from konner user > which i've been tested in my onboard card notebook. > > Recently, i have downloaded Sponza atrium classic scene and loaded with > osgviewer, and whereas in 3dsmax all maps are placed correctly, in osgviewer > some if them are lost (walls and floor). Does texture coordinated store on > .osgb file i'm right? Could be adopted some mapping technique which osg does > not support? > Apologyze mi ignorance, i'm new on all this! > Suppose it is a simple thing, i'll try to find out what i'm doing wrong.. > > Screenshots are in my site (faiengine dot org, i can't put it yet :' ) > > Thank you! > Luciano ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64896#64896 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

