I've got it, this was a light issue, i thought that there was no light because 
of stats legend, but there was, indeed this was just over floor plane!
Problem solved! 


luchete80 wrote:
> Hi, my name is Luciano and i'm new in OSG, until now very happy with it.
> Mi intention is to develop a deferred shading editable pipeline with osg and 
> qt based, with post processing and global illumination, but is so far from 
> now :). I've ound here an excellent deferred render pipeline from konner user 
> which i've been tested in my onboard card notebook.
> 
> Recently, i have downloaded Sponza atrium classic scene and loaded with 
> osgviewer, and whereas in 3dsmax all maps are placed correctly, in osgviewer 
> some if them are lost (walls and floor). Does texture coordinated store on 
> .osgb file i'm right? Could be adopted some mapping technique which osg does 
> not support?
> Apologyze mi ignorance, i'm new on all this!
> Suppose it is a simple thing, i'll try to find out what i'm doing wrong..
> 
> Screenshots are in my site (faiengine dot org, i can't put it yet :' )
> 
> Thank you!
> Luciano


------------------
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http://forum.openscenegraph.org/viewtopic.php?p=64896#64896





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