Stupid me finally got it. Code:
osg::Geometry surface = new osg::Geometry(); surface->setVertexArray(vertexArray); surface->setDataVariance(osg::Object::DYNAMIC); surface->setUpdateCallback(new UpdateSurfaceCallback()); What i don't understand is how to get elements of vertex array in operator method using node pointer. Julie. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64897#64897 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

