Hi Tony
Maybe osgSim::Animation is what you are after. I think its design originates from the OpenFlight-flipbook animations, so may a look at the openFlight importer is worth a shot.

Cheers
Sebastian
Once again Robert to the rescue. Thanks for that. It will do for the first part 
of this port but in the future we may need to do something different. The 
timing for the sequence is in the comment field for the node in the OpenFlight 
file.

Cheers,
Tony

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64918#64918





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to