Hi Aaron, I would do this with texture atlas - all roofs in one large texture and map them separately. This is sort of common in database development
On Sat, Aug 29, 2015 at 11:14 PM, Aaron Andersen <[email protected]> wrote: > Hello, > > Consider if I have a mesh file constructed from 2 geometries: a cube, and > a pyramid on top of the cube, representing a simple house. When I load this > house it is pulled into OSG as a single Geode composed of 2 Geometry > instances. > > I have 2 image files for this house: a brown brick house texture and a > black shingle texture which can be applied to the 2 geometries of the house > mesh. Now consider if I have 2 more textures: a dark grey vinyl siding > texture, and a dark green metal roof texture. If I keep producing more > image files you can imagine all the different possibilities I might have in > constructing a home. > > Now consider if I want to make a row of 25 houses: > > osg::Group * rootOfScene = new osg::Group; > > osg::Node * houseGeode = osgDB::readNodeFile("house-mesh.ext"); > > for (int i = 0; i < 25; i++) > { > osg::PositionAttitudeTransform * transform = new > osg::PositionAttitudeTransform; > > transform->setPosition(osg::Vec3d(i * 20.f, 0, 0)); > transform->addChild(houseGeode); > > rootOfScene->addChild(transform); > } > > What is the most efficient way to apply these different texture sets so > that I can have a row of houses, each with different textures being applied > to the cube mesh and the pyramid mesh? > > Any help is greatly appreciated. > > Thank you, > Aaron > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

