Hi Nick & Robert,
   That's not quite the same functionality as it appears that in Performer 
there is some sort of memory/map that is used to map a user defined name as a 
string to a slot number. You then add data to the node using this slot number. 
Performer does have a call to setUserData which takes the data as its argument 
but it installs the data in slot 0. There is another setUserData that takes two 
argument, with the first argument being a slot number. I assume that  
getNamedUserDataSlot is just an allocation scheme between the string name and 
and a magic number which represents the slot. 

That's cool this sort of functionality I could easily replicated with a couple 
of maps or a vector.

Thanks for your help.

------------------------
Tony V

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65089#65089





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