No worries. Would be interested to know what you're going to do with it. On Thu, Sep 10, 2015 at 11:25 AM, Trajce Nikolov NICK < [email protected]> wrote:
> Thanks Chris! > > Nick > > On Thu, Sep 10, 2015 at 6:10 PM, Chris Hanson <[email protected]> > wrote: > >> Basically, you'd just Render To Texture and then feed that image to a >> memory-sourced encoder. There's sample code here for a desktop-to-ffmpeg >> ecode: >> >> http://stackoverflow.com/questions/29341161/encode-h264-video-using-ffmpeg-library-memory-issues >> >> You'd set up your encode options using options like these specified here: >> https://trac.ffmpeg.org/wiki/EncodingForStreamingSites >> >> in order to stream to a live streaming site of your choice. >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > trajce nikolov nick > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Code Forensics • Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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