Hi, I have a surface, made of triangles. Is there a way to bind surface normals per triangle, not per vertex (don't want to calculate vertex normals)?
Thank you! Cheers, Julie ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65128#65128 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

