Hi,

I have a surface, made of triangles. Is there a way to bind surface normals per 
triangle, not per vertex (don't want to calculate vertex normals)?

Thank you!

Cheers,
Julie

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65128#65128





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to