Hi, I ‘am trying to save a scene graph (from code) that export the shader programs to external glsl-files and the only way to do that is to use the .osg format with the “OutputShaderFiles” option, right?. Anyway, the problem is that I also use the osg::Texture2DArray which not seems to be supported by the .osg serializer.
Is there a way around this problem? I’ve been using OSG 3.2.1 but while looking at the trunk I don’t see any new file formats or changes to the .osg format that could fix this. Thank you! Cheers, Johan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65121#65121 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

