Hi, 
I ‘am trying to save a scene graph (from code) that export the shader programs 
to external glsl-files and the only way to do that is to use the  .osg format 
with the “OutputShaderFiles” option, right?. Anyway, the problem is that I also 
use the osg::Texture2DArray which not seems to be supported by the .osg 
serializer.

Is there a way around this problem? I’ve been using OSG 3.2.1 but while looking 
at the trunk I don’t see any new file formats or changes to the .osg format 
that could fix this.

Thank you! 

Cheers, 
Johan

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