I did sample implementation using mentioned osgRecipes' EffectCompositor some time ago: https://bitbucket.org/kornerr/osg-deferred-shading
2015-09-16 13:35 GMT+07:00 Trajce Nikolov NICK < [email protected]>: > Hi Daniel, > > here is some work from Wang Rui (the effectcompositor) that has DR > implemented with some sample shaders > > https://github.com/xarray/osgRecipes > > Nick > > On Wed, Sep 16, 2015 at 8:32 AM, Daniel Schmid < > [email protected]> wrote: > >> Hi Sebastian >> >> I read in lot of posts that you have experience with deferred rendering >> in osg. Could you share some of your insights and probably even samples or >> code snippets that could bring some more light into this topic? >> >> I'm basically interested in: >> - construction of G-Buffer >> - integration of Shadow (VDSM), maybe even for multiple lights? >> - choice and integration of postprocessing framework >> - antialiasing method / shader >> >> It would be of so much help! >> >> Thank you! >> >> Cheers, >> Daniel >> >> ------------------ >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=65140#65140 >> >> >> >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > > -- > trajce nikolov nick > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

