I did sample implementation using mentioned osgRecipes' EffectCompositor
some time ago: https://bitbucket.org/kornerr/osg-deferred-shading

2015-09-16 13:35 GMT+07:00 Trajce Nikolov NICK <
[email protected]>:

> Hi Daniel,
>
> here is some work from Wang Rui (the effectcompositor) that has DR
> implemented with some sample shaders
>
> https://github.com/xarray/osgRecipes
>
> Nick
>
> On Wed, Sep 16, 2015 at 8:32 AM, Daniel Schmid <
> [email protected]> wrote:
>
>> Hi Sebastian
>>
>> I read in lot of posts that you have experience with deferred rendering
>> in osg. Could you share some of your insights and probably even samples or
>> code snippets that could bring some more light into this topic?
>>
>> I'm basically interested in:
>> - construction of G-Buffer
>> - integration of Shadow (VDSM), maybe even for multiple lights?
>> - choice and integration of postprocessing framework
>> - antialiasing method / shader
>>
>> It would be of so much help!
>>
>> Thank you!
>>
>> Cheers,
>> Daniel
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=65140#65140
>>
>>
>>
>>
>>
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>>
>
>
>
> --
> trajce nikolov nick
>
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