Hi Sebastian

I read in lot of posts that you have experience with deferred rendering in osg. 
Could you share some of your insights and probably even samples or code 
snippets that could bring some more light into this topic?

I'm basically interested in:
- construction of G-Buffer
- integration of Shadow (VDSM), maybe even for multiple lights?
- choice and integration of postprocessing framework
- antialiasing method / shader

It would be of so much help!

Thank you!

Cheers,
Daniel

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65140#65140





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