Hi Jan,

On 25/09/15 05:18, Jan Ciger wrote:> -----BEGIN PGP SIGNED MESSAGE-----
> On 24/09/15 00:19, Garth D wrote:
>> Many thanks for the interesting suggestion. :)
>>
>> My main development environment is Linux-based, with a secondary
>> virtualised Windows development environment. Due to the
>> visualization (VirtualBox) I don't believe I can do much in the way
>> of development with ANGLE due to its DX backend, at least with my
>> current setup.
>
> Um, wouldn't it be far easier to simply ask OSG to create an OpenGL
> 3.x/4.x core context instead? Then you don't have the legacy stuff
> available and don't need to bother with hacks like Angle.

Thankyou for the suggestion. :)

I have to admit being unsure how to set the specific context at present.

From what I've read, there'd need to be a glXCreateContextAttribsARB call somewhere to create the GL3 context under Linux- and there doesn't seem to be one. Skimming the source (I'm presently using OSG 3.2.1, but had a peek at 3.4.0) suggests that perhaps this support is only available on a Windows build. On the cmake side, OSG_GL3_AVAILABLE in my build is off. However, glVersion=4.4 appears in my log during a build.

However, I am probably fine even if I am not grasping things entirely at this point. It is something I can experiment with later on, probably on my existing Windows build environment. Whether I experiment with ANGLE from there or not is something I can weigh up from that point. Thanks for the additional input.

I also just noticed that my prior email used "visualization" rather than "virtualisation". Whoops. ;} I think I need to place a little less faith in spellcheck suggestions.

I'm beginning to suspect that aiming for strict OpenGL 3+ or 4+ might not be the best thing for me to concentrate at the moment. I might be better off just using it where it helps and leaving a jump to "pure" modern GL until a later date.

Cheers,
Garth
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