Hi,

I am trying to set up projective texture mapping in OpenSceneGraph. As a first 
attempt, I modified the osgspotlight example code by basically inserting my own 
spot light image. This works, but the texture is projected onto all geometry of 
the scene in the direction of the projection (it goes through meshes). A back 
projection is also produced.

How can you implement projective texture mapping in OSG as is done by a real 
projector?

Thank you!

Cheers,

Michael

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65226#65226





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