I have two separate issues with DDS textures. First and the most annoying is 
after moving from  OSG-3.2.x to OSG-3.4.0 my grayscale textures now show up 
red. I did not change the source textures or models between versions.

I have another problem with mip mapped dds textures. I have a number of 
textures that have mip maps, stepping through the code after they are loaded, 
it looks like OSG has the texture setup to use the mip maps. What I am seeing 
it is clearly not using the mip maps. I modified a texture to alternate the 
color on every level. I got the largest texture the entire time. I also used a 
shader to turn the model solid red, if it had only 1 texture level, and I got a 
red model. I suspect this might be more of a driver/video card issue (Quadro 
K5000).

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