I have two separate issues with DDS textures. First and the most annoying is after moving from OSG-3.2.x to OSG-3.4.0 my grayscale textures now show up red. I did not change the source textures or models between versions.
I have another problem with mip mapped dds textures. I have a number of textures that have mip maps, stepping through the code after they are loaded, it looks like OSG has the texture setup to use the mip maps. What I am seeing it is clearly not using the mip maps. I modified a texture to alternate the color on every level. I got the largest texture the entire time. I also used a shader to turn the model solid red, if it had only 1 texture level, and I got a red model. I suspect this might be more of a driver/video card issue (Quadro K5000). ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65465#65465 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

