There is a very high number of PrimitiveSets in your screenshot. In fact you 
seem to have roughly one PrimitiveSet per 4 vertices, that is ridiculous. Each 
PrimitiveSet needs an OpenGL draw call to render it. Try reorganizing your 
models to use as few PrimitiveSet's as possible.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65635#65635





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