The terrain stay black even if I remove the speedtree node.So we can specify: 1.When we use a addslave-type rtt camera,with usemasterdata set true,Eveything is OK,BUT the workload is quite heavy. 2.When we use a addslave-type rtt camera,with usemasterdata set false,the osgearth lost its textures and turn into black,but the speedtree is fine. 3.When we use a addchild-type rtt camera,the osgearth can be fine,but the speedtree node are totally disapeared. BTW,nodemask seem not to work when we use the first and only way.
robertosfield wrote: > Hi John, > > > The inconsistent behaviour suggests that some state set up by SpeedTree is > affecting the OSG rendering and possibly the other way around too. > > > W.r.t. rendering different parts of the scene in the mirror vs main scene, > you can use a combination of NodeMask's on the subgraphs you want to > specialize and CullMask (see in osg::CullSettings that is inherited by > osg::Camera.) > > > Robert > > > ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65764#65764 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

