Basically I am trying replicate the functionality that the Performer copy functions and was playing around with cloning models. I tried making a program to set some user data and the data variance on the original model with a NodeVisitor and then I clone the original model. When I try to read back the changes the user data is set in the clone but the data variance is set to 2 assuming I understand C++ enum default values. So is there any way to guarantee that all the data is copied?
------------------------ Tony V ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65882#65882 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

