Basically I am trying replicate the functionality that the Performer copy 
functions and was playing around with cloning models. I tried making a program 
to set some user data and the data variance on the original model with a 
NodeVisitor and then I clone the original model. When I try to read back the 
changes the user data is set in the clone but the data variance is set to 2 
assuming I understand C++ enum default values. So is there any way to guarantee 
that all the data is copied?

------------------------
Tony V

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65882#65882





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