Hi, Thank you for the reply. I actually found another solution that was a better solution than turning off shaders by the stateset. Originally, I just wanted to turn off shaders for a stateset so that the objects in that stateset would not cast a shadow. I though that this would work because the entire scenegraph has been created in a way so that all objects displayed are rendered through a shader. I did some research and found out there was a way to disable shadows in the scenegraph. I was skeptical at first that this would work but turning off the bit for casting shadows worked. It was a lot more elegant solution to use than turning off shaders for the object. I tried putting in an empty program object and that didn't work. This was the only thing that worked.
Thank you! Cheers, Brian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65946#65946 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org