On 7 January 2016 at 08:43, Stephane Mas <[email protected]> wrote: > Happy new year developers !!!
Happy new year :-) > I wake up this topic, in case an expert would have missed it ! When I read the original post I had no clue to as what might be amiss so couldn't comment, I suspect others will be the same. In principle using png should be fine, and the the code and description you gave provide no clue to what might be amiss. The best I can suggest is look at the OSG examples, the OpenSceneGaph-Data sample dataset contains a set of .png files in the OpenSceneGraph-Data/Images directory: /OpenSceneGraph-Data/Images$ ls *.png blueFlowers.png fireparticle8x8.png forestRoof.png forestWall.png half.png osg128.png osg256.png osg64.png osgshaders1.png osgshaders2.png purpleFlowers.png road.png You could try loading these with osgviewer via: osgviewer --image Images/forestWall.png All these png's work fine for me with OSG-3.4. I have little doubt they'll be fine with OSG-3.2.x as well, as they've worked for a long time without any reports of problems. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

