On 14.1.2016 15:20, Robert Osfield wrote:
Hi Robert M. et. al.

I don't have any answers/recommendations at this stage but one first
reading the proposal has relative to traditional C/C++ features seems
a bit out of place.

#pragma(tic) shader composition currently have a very close mapping to
C macro's, my hope has always been that because of this close mapping
it'd be quick to pick up and use - this is one of the key reasons why
I went for this approach to shader composition.

This makes me wonder if C/C++ features itself might be able to inspire
any proposed extensions to #pragma(tic) shader composition.

Robert.
Hi Robert O.

If I'm not mistaken, the #pragmadirective is used by the C/C++ preprocessor for 
providing additional information, beyond what the language itself can offer. I 
thought this was the main inspiration for #pragma(tic) shader composition. 
Anyway, based on feedback I'm now convinced that my proposition isn't that 
useful as I thought :)  and on that note, I rest my case.

Cheers
Robert Milharcic
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