Hi, Everyone, this is my first post. I have quick question for you guys, this might be a simple one but I am still new with OSG.
I am building a map scene with 3D Max and exporting it with OpenSceneGraph Max Exporter however I noticed the OSG Viewever doesn't support textures larger than 8000 x 8000. If I want to have a larger texture on the terrain it just downsamples that to 8000 pixels. Is this an OSG limitation or an OSG Viewever one? Can I somehow support larger textures? All I am trying to do is to create a simulation of my local town, and I would need a large area covered with texture from google maps so the ground doesn't look ugly from the top. Is there a way around it ? Thank you for your help! Much appreciated! Cheers, John ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66125#66125 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

