Hi,

Everyone, this is my first post. I have quick question for you guys, this might 
be a simple one but I am still new with OSG.

I am building a map scene with 3D Max and exporting it with OpenSceneGraph Max 
Exporter however I noticed the OSG Viewever doesn't support textures larger 
than 8000 x 8000. If I want to have a larger texture on the terrain it just 
downsamples that to 8000 pixels.

Is this an OSG limitation or an OSG Viewever one? Can I somehow support larger 
textures? All I am trying to do is to create a simulation of my local town, and 
I would need a large area covered with texture from google maps so the ground 
doesn't look ugly from the top. Is there a way around it ?


Thank you for your help! Much appreciated!

Cheers,
John

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http://forum.openscenegraph.org/viewtopic.php?p=66125#66125





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