Am 26.01.2016 um 15:06 schrieb John Green:
Oh great! It makes more sense now! Thanks a lot for the answers!
The problem here is that I am using a proprietary software that is already
written and we can only create IVE files for it.
I am currently using 3D max to model the scene and then export it to IVE using
the 3D max exporter plugin. However if I try tiling in 3D max as you guys
suggested, I get thin black lines between textures. Like the ones in the
attached image.
Could be an artifact from filtering. Can you try to set it to the 3D
max-equivalent of CLAMP_TO_EDGE?
Or maybe you texture-coordinates are not exactly 0.0 and 1.0 respectively?
They do show in the OSGViewer too.
Is there a correct way of tiling texture for OSG, I might not be doing it right.
The OpenGL conventions apply. So simply check the advices above.
If you sent the example IVE, we can take a look at it.
Thanks again for all the help! I didn't expect the OSG community to be so
active!
Cheers
Sebastian
John
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66132#66132
Attachments:
http://forum.openscenegraph.org//files/plro8_107.gif
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org