Am 26.01.2016 um 15:06 schrieb John Green:
Oh great! It makes more sense now! Thanks a lot for the answers!

The problem here is that I am using a proprietary software that is already 
written and we can only create IVE files for it.

I am currently using 3D max to model the scene and then export it to IVE using 
the 3D max exporter plugin. However if I try tiling in 3D max as you guys 
suggested, I get thin black lines between textures. Like the ones in the 
attached image.
Could be an artifact from filtering. Can you try to set it to the 3D max-equivalent of CLAMP_TO_EDGE?
Or maybe you texture-coordinates are not exactly 0.0 and 1.0 respectively?



They do show in the OSGViewer too.

Is there a correct way of tiling texture for OSG, I might not be doing it right.
The OpenGL conventions apply. So simply check the advices above.
If you sent the example IVE, we can take a look at it.

Thanks again for all the help! I didn't expect the OSG community to be so 
active!

Cheers
Sebastian

John

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http://forum.openscenegraph.org/viewtopic.php?p=66132#66132




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