Hi Christian, On 3 February 2016 at 10:32, Christian Ehrlicher <[email protected]> wrote: > Hi, > > I thought svn is the master, and not git. The git commit-id is > eb7929b85ad87316a2437da03b4bb810cded7366 - it's between osg3.1.8 and 3.1.9
Thanks. Git it now the master, we moved over not long ago. > The problem we've is that mostly all of our models in the terrain are > displayed transparent in the middle of the screen when using osgViewer > class. Using the osgviewer executable all looks find so I assume osgviewer > does not use osgViewer class. I suspect this is an issue with your application not setting the correct global state in the viewer's master Camera. This issue was discussed a great deal before and shortly after the 3.2 release, but as you are just upgrading you have obviously missed this discussion. There was a bug prior to OSG-3.2 where SceneView would discard global StateSet values overwritting them with it's won global defaults. The bug fix addressed this problem so users could set the viewer's Camera's StateSet and have this settings reflected in the scene. While this change does fix a bug it inadvertently exposed a bug in applications where they create their own osg::Camera without setting any global default state then apply this directly to the viewer. This new osg::Camera then doesn't set any the defaults that are normally assumed to be enabled such as depth test and alpha blending etc. The View(er) by default actually calls StateSet::setGlobalDefaults() but this is done at intiialization of the View(er) so if you then replace the View(er)'s Camera then you replace the one with the state set up with some sensible global defaults with one with no StateSet set up. The fix is to either just reuse the View(er)'s Camera rather than replace it, or if do replace it call: viewer.getCamera()->getOrCreateStateSet()->setGlobalDefaults(); Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

