Robert, I'm using osgText with setCharacterSizeMode(SCREEN_COORDS). The vertical size of the text is always correct, but the horizontal size changes with the aspect ratio of the viewport.
This is easy to reproduce with the "osgtext" example. Just run the example and resize the window so that it has a high x/y aspect ratio (say 10x as wide as it is high). You can see the pink SCREEN_COORDS text in the center become squished. I believe the problem is here: https://github.com/openscenegraph/osg/blob/master/src/osgText/Text.cpp#L688 For SCREEN_COORDS, I believe that a single scale factor for both vertical and horizontal makes sense. (If I change both scale factors to use "pixelSizeVert" the problem goes away). If this makes sense, I can file a submission. Thanks. Glenn Waldron
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