Hi Vincent,
Is OSG capable to doing a pipeline featuring deferred shading, normal mapping
and shadow mapping, with point lights and directional lights?
Yes, but it will require some work.
The only problematic part is the shadow mapping, as the current
implementations created some headache when it came to separate
shadow-mapping and lighting pass.
You can take a look at osgPPU for minimal example IIRC. At least there
is some example how to setup MRT-FBO and multiple passes.
OpenFlightGear seems to have some deferred pipeline too, so may asking
in their forum might give you some additional hints.
Cheers
Sebastian
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66115#66115
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