Hi Vincent,
Is OSG capable to doing a pipeline featuring deferred shading, normal mapping 
and shadow mapping, with point lights and directional lights?
Yes, but it will require some work.
The only problematic part is the shadow mapping, as the current implementations created some headache when it came to separate shadow-mapping and lighting pass. You can take a look at osgPPU for minimal example IIRC. At least there is some example how to setup MRT-FBO and multiple passes. OpenFlightGear seems to have some deferred pipeline too, so may asking in their forum might give you some additional hints.

Cheers
Sebastian

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