Hi Andreas, Thanks for the extra info. Which version of the OSG are you using? Do you know if the osgEarth code is attempting to utilize the OSG's #pragmatic shader composition?
Robert. On 26 February 2016 at 07:41, Andreas Roth <[email protected]> wrote: > Sorry for the confusion. > > The shader is from osgEarth > https://github.com/gwaldron/osgearth/blob/master/src/osgEarthDrivers/sky_simple/SimpleSky.Ground.ONeil.vert.glsl > . > > My problem with the _computeShaderDefines() function is that it tries to > parse a #pragma line, but in the end is actually parses multiple lines > because the #pragma line does not have a opening bracking at all and find > the next opening bracket further down in the code. > > Andreas > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=66435#66435 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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