You can render GL objects creating an osgNode and overwriting the drawing 
call.There is an example how to do it in the OSG CookBook of Packt Publishing.I 
dont remember if there is a demo in the exmaples though.
 

    On Friday, March 4, 2016 11:23 AM, Clement Begotto <[email protected]> 
wrote:
 

 Hi,

I am working on a software which already has its existing OpenGL context and 
loop. I have to represent objects with different Level of Detail and I have 
decided to use OSG because it manages itself LODs that have to be displayed.

The problem is that some objects are drawn before and after my OSG objects and 
I dont want them to be erased. Currently I use the frame() method but  it only 
draw the last OSG group and the following non OSG objects because frame() reset 
and swap buffers. So I need OSG to draw in the back buffer without clearing it 
before and  without swapping after.

Is there any way to only do the drawing of an OSG object inside an existing 
OpenGL loop without clearing or swapping buffers ?

... 

Thank you!

Cheers,
Clement

------------------
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