Hi Peter
Hi,
i´m wondering why OpenSceneGraph-Viewer can view 16384x4096-Textures but not
8192x8192-Textures.
This totally depends on your GPU/Driver. Usually 8192x8192 can be
displayed by any modern GPU.
When OSG encounters an image with a size over the limit reported by the
driver it will resize it to the maximum size.
If you need to display the image in original resolution anyways, you
could split it into separate textures.
Would be great if somebody could tell me a way how to view 8192x8192-Textures
as well.
As I said this should work on almost all GPUs. Try osgViewer -i
%ImageFile% and see if the console tells you something on "resizing image"
Cheers
Sebastian
Thank you!
Cheers,
Peter
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66494#66494
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