Got this to work. It required to set the following attributes on the osg::Image object:
Code: image->setInternalTextureFormat(GL_ALPHA); image->setPixelFormat(GL_ALPHA); image->setDataType(GL_UNSIGNED_BYTE); ------------------------ Tony V ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66535#66535 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

