>
> Can't you try some other GLES applications(plain OpenGL-ES without OSG)
> and check their shader code? I believe there is a problem with your
> system/driver, as there is no need to explicitly issuing the precision in
> normal cases.
>

  I thought some drivers were more strict about this?

  I remember having some embedded GLES drivers having fits until we added
precision qualifiers, and maybe some desktop ones did at some point too.


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