> > Can't you try some other GLES applications(plain OpenGL-ES without OSG) > and check their shader code? I believe there is a problem with your > system/driver, as there is no need to explicitly issuing the precision in > normal cases. >
I thought some drivers were more strict about this? I remember having some embedded GLES drivers having fits until we added precision qualifiers, and maybe some desktop ones did at some point too. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Code Forensics • Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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