> > "The fragment language has no default precision qualifier for floating > point types. Hence for float, floating > point vector and matrix variable declarations, either the declaration must > include a precision qualifier or > the default float precision must have been previously declared. Similarly, > there is no default precision > qualifier for any of the image types, or any of the following sampler > types in any of the languages:" > So basically I always had the luck to have sloppy drivers :-) and one must > indeed add the precision qualifiers or define the default precision. >
I think the NVidia drivers play sloppy. Others may be the same way. > Cheers > Sebastian. > -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Code Forensics • Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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