Here is the exact point where OSG crash:
------
bool Dragger::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter&
aa)
{
.....
for (osg::NodePath::iterator itr = _pointer._hitList.front().first.begin();
itr != _pointer._hitList.front().first.end();
++itr)
{
osgManipulator::Dragger* dragger =
dynamic_cast<osgManipulator::Dragger*>(*itr);
if (dragger)
{
......
}
-----
Debugger says that itr pointer is valid. Any idea?
Best regards
Ale
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66619#66619
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org