Here is the exact point where OSG crash:

------

bool Dragger::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& 
aa)
{
    .....
    
    for (osg::NodePath::iterator itr = _pointer._hitList.front().first.begin();
           itr != _pointer._hitList.front().first.end();
           ++itr)
    {
          osgManipulator::Dragger* dragger = 
dynamic_cast<osgManipulator::Dragger*>(*itr);
          if (dragger)
          {
   ......
}

-----

Debugger says that itr pointer is valid. Any idea?

Best regards
Ale

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66619#66619





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