Hi Bruno. The osgPoster example can render very large images by rendering in tiles and gathering the image in software. I am not sure it can do 30kx30k, as the image must be held in (virtual) memory, so you may need a large swapfile. Regards, Laurens.
On Fri, Apr 1, 2016 at 4:37 PM, Bruno Oliveira < [email protected]> wrote: > Hello, > > I am trying to render a single image with 30.000x30.000 pixels. I do this > by loaindg a PNG file into a single osg::Image object, and asigningt it to > a texture within a gl quad. > > However, this crashes my app (my gpu only supports 16.368 pixel images, > ans had only 2gm ram). > > How should this be done? Is there some utility in OSG to do this out of > the box? > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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