Hi Bruno.
The osgPoster example can render very large images by rendering in tiles
and gathering the image in software.
I am not sure it can do 30kx30k, as the image must be held in (virtual)
memory, so you may need a large swapfile.
Regards, Laurens.

On Fri, Apr 1, 2016 at 4:37 PM, Bruno Oliveira <
[email protected]> wrote:

> Hello,
>
> I am trying to render a single image with 30.000x30.000 pixels. I do this
> by loaindg a PNG file into a single osg::Image object, and asigningt it to
> a texture within a gl quad.
>
> However, this crashes my app (my gpu only supports 16.368 pixel images,
> ans had only 2gm ram).
>
> How should this be done? Is there some utility in OSG to do this out of
> the box?
>
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>
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