Hello,

I am trying to render a single image with 30.000x30.000 pixels. I do this
by loaindg a PNG file into a single osg::Image object, and asigningt it to
a texture within a gl quad.

However, this crashes my app (my gpu only supports 16.368 pixel images, ans
had only 2gm ram).

How should this be done? Is there some utility in OSG to do this out of the
box?
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