That's perfect! Thank you very much! 2016-04-06 1:52 GMT+01:00 Jannik Heller <[email protected]>:
> Hi, > > The camera manipulator (which sets the main camera's view matrix) is > updated at the end of the update traversal. So, you need to make sure your > sync code runs after the update traversal and not before - else you'll be > working with the last frame's data which is probably what's introducing the > flicker. > > Something like this should work. There may be a more elegant solution. > > // instead of mViewer->frame(); syncCamera(); : > > mViewer->eventTraversal(); > mViewer->updateTraversal(); > syncCamera(); > mViewer->renderingTraversals(); > > Cheers, > Jannik > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=66738#66738 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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