I'm getting started with working on putting together a UI where a user can interactively control clipping planes when displaying a volume rendering created using the osgVolume nodekit.
I was wondering how this might interact with RayTracedTechnique and ran into this: http://comments.gmane.org/gmane.comp.graphics.openscenegraph.user/47113 Has this feature been provided in later versions of the library or, or in MultiPassTechnique? I'd really like to have GPU shaders rendering AND the ability to clip my volume. - Alex
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