I'm getting started with working on putting together a UI where a user can
interactively control clipping planes when displaying a volume rendering
created using the osgVolume nodekit.

I was wondering how this might interact with RayTracedTechnique

and ran into this:

http://comments.gmane.org/gmane.comp.graphics.openscenegraph.user/47113

Has this feature been provided in later versions of the library or, or in
MultiPassTechnique? I'd really like to have GPU shaders rendering AND the
ability to clip my volume.

- Alex
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