Hi All,

I am getting back into OSG after a long absence - I am now on a Windows 10 
Surface Pro 4/Visual Studio 2015 and fighting changes in these as well as 
trying to work out why I can't get screen resolution to work properly. It 
always comes up about twice the size it should (centre screen is bottom/right 
corner). I don't recall ever having an issue, so I am wondering it I am doing 
something dumb...

I can get the size to change by directly setting the viewer size in code, but I 
have a whole bunch of projects I want to test, so I need it to work globally 
rather than edit every example.

If I set OSG_SCREEN_WIDTH and OSG_SCREEN_HEIGHT I can see these being read and 
the DisplaySettings _screen variables being set to the values but this does not 
result in the size changing? If I also set the the starting default sizes, this 
has no effect.

Is there something up with Windows 10/Visual Studio 2015 (or a missing 
dependency)?

Thank you!

Cheers,

Paul

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